#include #include #include LIST *ListCreate(void) { LIST *new_list; new_list = malloc(sizeof(LIST)); if (!new_list) { return NULL; } new_list->size = 0; new_list->current = 0; new_list->head = 0; new_list->tail = 0; return new_list; } int ListAdd(LIST *list, void *item) { /* 3 cases * 1. Empty list * 2. Insert when cursor is at the tail (& list not empty) * 3. Insert when cursor is anywhere but the tail (& list not empty) */ NODE *new = malloc(sizeof(NODE)); if (new == NULL || (list->current == NULL && list->size != 0)) { return -1; } new->data = item; if (list->size == 0) { list->current = new; list->head = new; list->tail = new; } else if (list->current == list->tail) { new->previous = list->tail; list->tail->next = new; list->tail = new; list->current = new; } else if (list->current != list->tail && list->size > 0) { new->next = list->current->next; new->previous = list->current; list->current->next->previous = new; list->current->next = new; list->current = new; } else { return -1; } list->size++; return 0; } int ListInsert(LIST *list, void *item) { /* 3 cases * 1. Empty list * 2. Insert when cursor is at the head (& list not empty) * 3. Insert when cursor is anywhere but the head (& list not empty) */ NODE *new = malloc(sizeof(NODE)); if (new == NULL || (list->current == NULL && list->size != 0)) { return -1; } new->data = item; if (list->size == 0) { list->current = new; list->head = new; list->tail = new; } else if (list->current == list->head) { new->next = list->head; list->head->previous = new; list->head = new; list->current = new; } else if (list->current != list->head && list->size > 0) { new->next = list->current; new->previous = list->current->previous; list->current->previous->next = new; list->current->previous = new; list->current = new; } else { return -1; } list->size++; return 0; } int ListPrepend(LIST *list, void *item) { NODE *new = malloc(sizeof(NODE)); if (new == NULL) { return -1; } new->data = item; new->next = list->head; list->head->previous = new; list->head = new; list->size++; return 0; } int ListAppend(LIST *list, void *item) { NODE *new = malloc(sizeof(NODE)); if (new == NULL) { return -1; } new->data = item; new->previous = list->tail; list->tail->next = new; list->tail = new; list->size++; return 0; } void ListConcat(LIST *listone, LIST *listtwo) { listone->tail->next = listtwo->head; listone->tail = listtwo->tail; listone->size += listtwo->size; free(listtwo); listtwo = NULL; }