#include #include LIST *ListCreate(void) { LIST *new_list; new_list = malloc(sizeof(LIST)); if (!new_list) { return NULL; } new_list->size = 0; new_list->current = 0; new_list->head = 0; new_list->tail = 0; return new_list; } int ListAdd(LIST *list, void *item) { /* 3 cases * 1. Empty list * 2. Insert when cursor is at the tail (& list not empty) * 3. Insert when cursor is anywhere but the tail (& list not empty) */ NODE *new_node = malloc(sizeof(NODE)); if (new_node == NULL || (list->current == NULL && list->size != 0)) { return -1; } new_node->data = item; if (list->size == 0) { list->current = new_node; list->head = new_node; list->tail = new_node; } else if (list->current == list->tail) { new_node->previous = list->tail; list->tail->next = new_node; list->tail = new_node; list->current = new_node; } else if (list->current != list->tail && list->size > 0) { new_node->next = list->current->next; new_node->previous = list->current; list->current->next->previous = new_node; list->current->next = new_node; list->current = new_node; } else { return -1; } list->size++; return 0; } int ListInsert(LIST *list, void *item) { /* 3 cases * 1. Empty list * 2. Insert when cursor is at the head (& list not empty) * 3. Insert when cursor is anywhere but the head (& list not empty) */ NODE *new_node = malloc(sizeof(NODE)); if (new_node == NULL || (list->current == NULL && list->size != 0)) { return -1; } new_node->data = item; if (list->size == 0) { list->current = new_node; list->head = new_node; list->tail = new_node; } else if (list->current == list->head) { new_node->next = list->head; list->head->previous = new_node; list->head = new_node; list->current = new_node; } else if (list->current != list->head && list->size > 0) { new_node->next = list->current; new_node->previous = list->current->previous; list->current->previous->next = new_node; list->current->previous = new_node; list->current = new_node; } else { return -1; } list->size++; return 0; } int ListPrepend(LIST *list, void *item) { NODE *new_node = malloc(sizeof(NODE)); if (new_node == NULL) { return -1; } new_node->data = item; if (list->size == 0) { list->current = new_node; list->head = new_node; list->tail = new_node; } new_node->next = list->head; list->head->previous = new_node; list->head = new_node; list->size++; return 0; } int ListAppend(LIST *list, void *item) { NODE *add = malloc(sizeof(NODE)); if (add == NULL) { return -1; } add->data = item; if (list->size == 0) { list->current = add; list->head = add; list->tail = add; } else { add->previous = list->tail; list->tail->next = add; list->tail = add; } list->size++; return 0; } void ListConcat(LIST *listone, LIST *listtwo) { listone->tail->next = listtwo->head; listone->tail = listtwo->tail; listone->size += listtwo->size; free(listtwo); listtwo = NULL; }